<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.2d1 20170631//EN" "JATS-journalpublishing1.dtd">
<article xlink="http://www.w3.org/1999/xlink" dtd-version="1.0" article-type="dentistry" lang="en">
<front>
<journal-meta>
<journal-id journal-id-type="publisher">JOHS</journal-id>
<journal-id journal-id-type="nlm-ta">Journ of Health Scien</journal-id>
<journal-title-group>
<journal-title>Journal of HealthCare Sciences</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Journ of Health Scien</abbrev-journal-title>
</journal-title-group>
<issn pub-type="ppub">2231-2196</issn>
<issn pub-type="opub">0975-5241</issn>
<publisher>
<publisher-name>Radiance Research Academy</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">463</article-id>
<article-id pub-id-type="doi">http://dx.doi.org/10.52533/JOHS.2025.51203</article-id>
<article-id pub-id-type="doi-url"/>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Dentistry</subject>
</subj-group>
</article-categories>
<title-group>
<article-title>Gamification as a Behavioral Reinforcement Strategy in Pediatric Oral Health Education
</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname>Kabli</surname>
<given-names>Kholoud Sultan</given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Alwesaibi</surname>
<given-names>Zahra Abdulmohsen</given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Allohaibi</surname>
<given-names>Hamza Turki</given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Alsulaiman</surname>
<given-names>Shahad Abdullah</given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Almaghrabi</surname>
<given-names>Razan Hussain</given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Alkatheeri</surname>
<given-names>Sadeem Mohammed</given-names>
</name>
</contrib>
</contrib-group>
<pub-date pub-type="ppub">
<day>3</day>
<month>12</month>
<year>2025</year>
</pub-date>
<volume>5</volume>
<issue>12</issue>
<fpage>720</fpage>
<lpage>727</lpage>
<permissions>
<copyright-statement>This article is copyright of Popeye Publishing, 2009</copyright-statement>
<copyright-year>2009</copyright-year>
<license license-type="open-access" href="http://creativecommons.org/licenses/by/4.0/">
<license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution (CC BY 4.0) Licence. You may share and adapt the material, but must give appropriate credit to the source, provide a link to the licence, and indicate if changes were made.</license-p>
</license>
</permissions>
<abstract>
<p>Oral health is an important entity that can significantly impact overall health. Poor oral health doesn__ampersandsign#39;t only lead to dental and periodontal diseases; it also contributes to systemic health diseases, such as diabetes mellitus and cardiovascular diseases. Thus, it is critical to keep oral hygiene by implementing oral health care strategies. Establishing good oral health habits in childhood is crucial for lifelong well-being. Gamification is the creation of games with a primary objective of specific goal achievements, such as education, training, or health promotion. Studies have assessed the effectiveness of gamification use in multiple health conditions, including chronic diseases, rehabilitation, and preventive care, and mostly have shown positive health outcomes. However, its role in improving children__ampersandsign#39;s oral health is still unclear. This review aims to investigate the effectiveness of gamification-based methods in enhancing children’s oral health. Advantages of gamification include intrinsic motivation, broad accessibility, broad appeal, broad applicability, and everyday life fit. Gamification-based applications were found to promote more responsive preventive oral care, improve oral health knowledge in high-risk populations, and decrease the risk of dental caries and gingival diseases. Future studies should validate these findings by conducting large-population-based studies.
</p>
</abstract>
<kwd-group>
<kwd>Gamification</kwd>
<kwd> oral health</kwd>
<kwd> oral hygiene</kwd>
<kwd> oral health education</kwd>
</kwd-group>
</article-meta>
</front>
</article>